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Author Topic: PvP System
its OK2PK
Newbie
Posts: 3
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Post PvP System
on: February 20, 2013, 01:10
Quote

I hope you administrators take this thought of game improvement into consideration.
It seem killing another player doesnt have any beneficial factor besides the feeling of being in control. Instead of losing exp when you kill a player, you should actually gain exp. But killing another player would have to come with consequences.
These consequences are marked by a colored "Skull" next to the aggressive players' name along with a time limit before able to enter a Protection Zone.
There are 2 stages to these skulls; White Skull & Red Skull.

White Skull indicates that this player has attacked someone or has an unjustified kill and can be killed with no penalty.
Red Skull indicates that this player has gone PK crazy and will lose loot if killed

I have more details on this system but I want to hear what the community thinks about this idea before typing a whole damn essay.

Please feel free to comment and revise anything that doesnt seem to fit properly

jade
Newbie
Posts: 1
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Post Re: PvP System
on: February 21, 2013, 12:45
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I think pvp with droop is good idea, but ide with whiteskull and red is from tibia... Dont make mini tibia

KuseMaiten
Beginner
Posts: 35
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Post Re: PvP System
on: February 22, 2013, 19:17
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Karma points? Killing low level people i.e. your level 27, killing level 8's. The difference in levels will bring upon higher/lower points. The higher the points you have, the "bounty" will be. It drops in time, but having just one point will cause you to be open for attacks. Reaching the highest level of bounty, gold and loot will be dropped.

..?

<Aesculetum>, Wandering Druids, gather around. No need in war, numbers will gain us strength.
Tyrael
Level 16 Druid Healer. White Robe Wanderer.

TaPz
Newbie
Posts: 12
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Post Re: PvP System
on: February 22, 2013, 20:22
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Great idea til u are a high lvl an have groups of low lvls trying to pk u for XP and loot. Then u are a target no matter what an penalties for being a top player.. no way

Annunaki
Advanced
Posts: 79
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Post Re: PvP System
on: February 22, 2013, 20:33
Quote

In my own opinion there should be specific PK/PVP maps where players enter to battle and normal leveling grounds should be neatural.

Contained within these PVP maps should be bases for each faction all surrounding a central bowl/area that cointains monsters with higher exp and items than neauteral leveling maps dont contain. This will push players to engage in battles :)

The maps should be level based so lower levels cannot enter higher level maps and vica versa.

There should also be a seperate point system like Nation Points that increases/decreses when you PK or get PKd your self and you get ranked/titled based on point accumilation and maybe entered onto a future website ranking table :D.

TaPz
Newbie
Posts: 12
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Post Re: PvP System
on: February 23, 2013, 02:32
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Maps absolutely should have level restrictions! Which the sign could read the area and minimum level. That way those players that are just there to drag npc's have to earn it and hopefully the other player has xp to gain by pk'n the annoyance.
by having a restriction, less high level players would be tanking for low levels. And it would get players near in level to play together.

DSLEWR
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Posts: 2
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Post Re: PvP System
on: February 23, 2013, 02:40
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In my own opinion there should be specific PK/PVP maps where players enter to battle and normal leveling grounds should be neatural.

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Post Re: PvP System
on: February 23, 2013, 07:26
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the restrictions are nice but the factions are all diverse on the map so it would just be areas. I think the pvp shld stay open cuZ its just amazing lvl 1 and up. I had an idea about npcs have random raids on certain towns. maybe have a chance to lose something in ur inventory when u die (dont wanna make it seem like tibia....still gives me nightmares)

Narca
Beginner
Posts: 36
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Post Re: PvP System
on: March 21, 2013, 16:51
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I like the initial posted idea, wherein killing a players restricts you from entering safe zones, of course if it's a safe zone that implies it is already combat restricted. I don't like skulking a combated toon because it removes your right to anonymity, level restricted zones are plausible but let's face it if your level 10 in an area with level thirties you deserve to die, and if your 30 in a zone with level tens causing problems the other level thirties should show some responsibility and take care of you.

DonumVitae
Beginner
Posts: 41
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Post Re: PvP System
on: March 23, 2013, 20:14
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I would have to say these are all great ideas, but I of course have my own idea.

If there is PvP level scaling based on areas, Killing someone within the scale causes NO penalty. Same for PvP zone, etc.

White skull: Has killed a player but only has 1-9 Karma points - Still penalty for killing them.
Karma: Gained from killing players - 10+ gives red skull, gained based on killed players level compared to killer.
To lose Karma, you cannot attack other players, and its lost at 1 karma/min, and for each of your deaths you lose 1 karma point.
Red Skull: No penalty for killing them. (you gain no Karma for having killed them), they can also be attacked by any player level.

I do not believe there should be any loss/gain from killing players as far as experience or gold. Possibly a PvP "rank" would increase (if within level, zone, etc.). Player killing WILL happen regardless of loss/gain.

“All men are jealous and stupid, and all women are stupid to be happy about it, idiots are everywhere you look...”

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