Welcome Guest, posting in this forum requires registration. Forum » WinterSun Forums » General Discussion / Ideas » Suggestions Quote from piemmm on December 24, 2012, 15:53 No subscriptions - when I'm closer to a working game then it may be pay once (a-la minecraft). there will never be anything like 'pay for gold' in the game. I'm against in-game purchasing of gold (that some other software houses like) Firewood/fishing are also planned - I accidentally happened upon a cool way to show 'fish' in an area today whilst looking at a blood spatter issue.... then system will be premium time? (Vip) 😉 😉 😉 😉 😉 commented my post? I do not care!! 😉 😉 😉 😉 😉 Quote from bastuden on December 25, 2012, 07:25 I can not agree with this more, health potions should come out that maybe cost 1 coin and heal for 25% of health? or something like that. It would definitely improve training as we will be able to stay at the monsters for a longer duration of time. This does however raise the question in my mind that these potions could potentially be spammed in PVP situations. For example one player has stockpiled 100 health potions and can live forever. Maybe set a cool-down time of how often said player may use health potions in PVP situations. However make sure not to limit potions for players not engaged in PVP. I got the moves like Jagger Yeah, it should pause after you use a health potion, as if you're drinking it, and there should be a limit you can carry. Quote from Dr. Tran on December 26, 2012, 02:36 No, no! We cannot let players to kill monsters without end! Potions should be limited on PvP and PvM. Fiufść! Potions should be limited to the size of the inventory. If player 1 is in PvP with (for arguments sake a invent size of 15) an invent full of pots, but player 2 only has 7 - it is still fair - player one is simply better prepared (due to his efforts in collecting gold/brewing pots) and therefore deserves this advantage. Long story short, potions should not be stackable - and I so no reason for a cool down time on the potions , only a brief pause when a potion is used ( to stop a player dealing damage and healing himself at the same time). The latter would be better implemented as a spell which heals over a specified duration of time. I think it should be Stackable potions in a maximum 10, to prevent spam in your inventory and also limit players to walk with infinite potions. The delay should be small, usually potions that has the power to cure less than the damage of another player, so that's why players are not immortal by being with many potions, and also by the fact that once you attack a monster he does not attack another player, in case of a boss you died because of delay, A good idea would be the amount of items that a player can load varied from lvl to lvl. 😉 😉 😉 😉 😉 commented my post? I do not care!! 😉 😉 😉 😉 😉 I see what you mean ruff. I think we are on a different page however, as with your idea of stacked pots and my idea of a limited invent, player 1 could have 150 pots. I know you only meant ten in total though. @Ian Id just hate to see WS adopt the "everything in your invent" style.We need a bank with a limited invent and a majority of non-stackable items. I meant to stack potions in a maximum of 10 per slot in inventory or in deposit, in the future likely to have, 😉 😉 😉 😉 😉 commented my post? I do not care!! 😉 😉 😉 😉 😉 I like the ideas of the joystick the potions and the gathering of items but here's an idea that I don't think has been suggested, different coin values like gold silver and copper. Quote from sean2567 on December 28, 2012, 03:43 I think 1,000 copper should = 1 silver, 1,000 silver = 1 gold, etc. (Maybe 100 instead of 1,000.) This would be useful for many reasons..
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Topic: Suggestions
Royal-
D.ruffy
Re: Suggestions
on: December 25, 2012, 23:30 Quote
There's capability for mulitple servers (it's not turned on yet) and the PvP on own server is something I've already planned (if the game gets any attention :-))
Dr. Tran
Re: Suggestions
on: December 26, 2012, 02:36 Quote
OK Ian it's time to either add health pots or add a sit option that accelerates healing much faster to optimized leveling with less down time with healing.
FailCard
Re: Suggestions
on: December 26, 2012, 03:50 Quote
Fiufsciak
Re: Suggestions
on: December 26, 2012, 08:12 Quote
However make sure not to limit potions for players not engaged in PVP.
Adventure
Re: Suggestions
on: December 26, 2012, 18:19 Quote
Royal-
D.ruffy
Re: Suggestions
on: December 26, 2012, 22:53 Quote
I'm not saying that a boss should be easy to kill because of potions, must be hard using many potions and help from friends.
Adventure
Re: Suggestions
on: December 27, 2012, 13:15 Quote
Royal-
D.ruffy
Re: Suggestions
on: December 27, 2012, 20:47 Quote
the player will not load only potions in your inventory, also take other items taking up space in the inventory, decreasing quantinade potions that he can lead, obviously.
and also must be taken into account as is the inventory system before drawing conclusions about the amount of potions that players can load.
sean2567
Re: Suggestions
on: December 28, 2012, 03:43 Quote
FailCard
Re: Suggestions
on: December 28, 2012, 05:04 Quote
I like the ideas of the joystick the potions and the gathering of items but here's an idea that I don't think has been suggested, different coin values like gold silver and copper.
Once you reach 1,000 copper for example, it would change to a silver coin. So instead of having 12,656 copper coins you would have 12 silver coins and 656 copper coins.
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