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Author Topic: Suggestions
Fiufsciak
Pro
Posts: 131
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Post Re: Suggestions
on: December 12, 2012, 23:17
Quote

Quote from FailCard on December 12, 2012, 22:52
Auto-retaliate wouldn't be good in my opinion, it would open up doors for easy macroing.

Agree.

Quote from Annunaki on December 12, 2012, 07:31
Run should cost and you misunderstood the target box, its more uncomfortable to have keep selecting entities that auto attack you because your already targeting bones!

Not for me :-).

Fiufść!

piemmm
Administrator
Posts: 182
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Post Re: Suggestions
on: December 13, 2012, 08:42
Quote

might change the target to auto-change if there is no loot on the bones

Fiufsciak
Pro
Posts: 131
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Post Re: Suggestions
on: December 13, 2012, 17:30
Quote

Quote from piemmm on December 13, 2012, 08:42
might change the target to auto-change if there is no loot on the bones

The best choice! :-)

Fiufść!

Annunaki
Advanced
Posts: 79
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Post Re: Suggestions
on: December 13, 2012, 21:21
Quote

Quote from piemmm on December 13, 2012, 08:42
might change the target to auto-change if there is no loot on the bones

That would be good, would the bones be auto untargeted after you have looted?

Its just with bones targeted it breaks the auto target when you get attacked feature which gets annoying if multiple NPC hit you lol.

humanhorro-
r
Newbie
Posts: 1
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Post Re: Suggestions
on: December 15, 2012, 19:58
Quote

Instead of a drop down menu, have inventory, chat, and sharer else be stationary buttons in the left corner, and attack stationary in bottom right corner.

jrshores
Newbie
Posts: 1
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Post Re: Suggestions
on: December 17, 2012, 00:47
Quote

I would recommend some resource gathering skills like woodcutting, mining, and maybe something to gather herbs. An addition of a banking system to store collected items, and then some crafting system to create items out of resources gathered and maybe medicines or something with the herbs to increase combat abilities or said resource skills. :) thanks

jrshores

The_H1tman
Newbie
Posts: 10
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Post Re: Suggestions
on: December 17, 2012, 00:52
Quote

Quote from jrshores on December 17, 2012, 00:47
I would recommend some resource gathering skills like woodcutting, mining, and maybe something to gather herbs. An addition of a banking system to store collected items, and then some crafting system to create items out of resources gathered and maybe medicines or something with the herbs to increase combat abilities or said resource skills. :) thanks

jrshores

That would be cool, i think resource skills provide a nice break from combat. and i would advise fishing and cooking first so we can introduce food for healing. Or an alchemy skill which requires you to gather different flowers and make potions.

Death prevents the endless cycle of life...
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Fiufsciak
Pro
Posts: 131
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Post Re: Suggestions
on: December 17, 2012, 14:46
Quote

Or ugrading weapons. And auctions.

Fiufść!

FailCard
Advanced
Posts: 98
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Post Re: Suggestions
on: December 17, 2012, 16:42
Quote

Yes! Make herbs into potions using crafting or whatever other skill.
That would provide a fun alternative to grinding all day. :)

Dr. Tran
Beginner
Posts: 25
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Post Re: Suggestions
on: December 24, 2012, 10:26
Quote

I love the idea of /players. So simple, yet so useful.

I got the moves like Jagger

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