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Author Topic: Suggestions
Fiufsciak
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Posts: 131
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Post Re: Suggestions
on: December 7, 2012, 22:48
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And new suggestion: add quests on signs - just tap it and see a list of quests you can accept like Guard's.

Fiufść!

Annunaki
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Posts: 79
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Post Re: Suggestions
on: December 8, 2012, 10:28
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Quote from Fiufsciak on December 4, 2012, 15:41
That's right! Buildings should be safe. I don't agree with PvP areas. I suggest to make newbs protection (until level 5?) everywhere and protection to all only in cities/shops. The rest can be PvP-opened. Also should be option to steal some items (gold?) from dead player's inventory. Not all, of course :-).

You dont agree with PVP specific areas because that would prevent you spawn killing the lower levels.

Its not nice to have bullys in game and for YOU to stand there spawn killing in the respawn area just shows your chatacter in life.

FailCard
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Posts: 98
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Post Re: Suggestions
on: December 8, 2012, 11:23
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Yeah, graveyards should definitely be safe.

Adventure
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Posts: 72
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Post Re: Suggestions
on: December 8, 2012, 12:49
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Agreed. Spawn kiling is a waste of time to whome it may concern - far faster. Xp in other spots. Also I assume we wil have teleports soon also to tele away from a bully ect.

Fiufsciak
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Posts: 131
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Post Re: Suggestions
on: December 8, 2012, 18:37
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You dont agree with PVP specific areas because that would prevent you spawn killing the lower levels.

Of course... I don't like if low level noobs laugh when cannot kill them. And I don't mean spawn killing. :-)

Quote from FailCard on December 8, 2012, 11:23
Yeah, graveyards should definitely be safe.

Yes, I forgot about that.

Fiufść!

Annunaki
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Posts: 79
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Post Re: Suggestions
on: December 11, 2012, 12:30
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Potions

Health Potions are SERIOIUSLY needed now the attacking system has been fixed.

Running Cost

Running should slowly consume mana.

PK Arena

PK should be disabled in normal level/quest maps, There should be a specific zone dedicated for PK where players go and fight.

Entity Selection Target Box

When you get attacked automatically the target box select who is attacking you and when you have defeated a entity the target box should no longer target the bones.

With the current setup auto target fails when you are again attacked by another close entity because the target is already tageting the bones, Having the target box auto removed when you have killed the entity would allow the auto target to work again.

Fiufsciak
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Posts: 131
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Post Re: Suggestions
on: December 11, 2012, 18:40
Quote

Quote from Annunaki on December 11, 2012, 12:30
Running Cost

Running should slowly consume mana.

Entity Selection Target Box

When you get attacked automatically the target box select who is attacking you and when you have defeated a entity the target box should no longer target the bones.

Running won't consume mana. Mana is for specoal magic attacks :-). Should add stamina or something like this.

Bones must be targeted because of loot. It could be uncomfortable to tap again on bones for getting loot.

Fiufść!

Annunaki
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Posts: 79
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Post Re: Suggestions
on: December 12, 2012, 07:31
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Run should cost and you misunderstood the target box, its more uncomfortable to have keep selecting entities that auto attack you because your already targeting bones!

Adventure
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Posts: 72
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Post Re: Suggestions
on: December 12, 2012, 22:35
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An auto retaliate would be usefull too :)

FailCard
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Posts: 98
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Post Re: Suggestions
on: December 12, 2012, 22:52
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Auto-retaliate wouldn't be good in my opinion, it would open up doors for easy macroing.

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