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Author Topic: Suggestions
EnderGuy25
Pro
Posts: 410
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Post Re: Suggestions
on: January 17, 2016, 21:47
Quote

Here's a good one! A live map so you don't have to keep on exiting and going back to see where the dots are going.

Official WinterSun Facebook page:
https://m.facebook.com/WinterSunMMO/

paquette
Newbie
Posts: 3
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Post Re: Suggestions
on: January 18, 2016, 06:10
Quote

Hello all and thank you for letting me be apart of this community! The game is so amazing. Love the style. The movement is good enough. Only up, down, left and right. No diagonal works with the retro feel.

Teams arent working (grouping). Says nobody was invited after an invite. So you can only send invites not join.

Mounts= 40% movement speed rather than running. When taking damage you fall off mount. Even just 1 hit.

Seeing your actual weapons while attacking would be cool. And styles for attacking would be sweet too. Maces have mace specific attacks. 2 different mace attacks. Or something. Axes have axespecific attacks. Daggers as well. Ect. Ect.

Game settings and ui settings, i believe you should make the icons moveable. And maybe a separate icon for inventory/equipt items. Also I believe you should be able to see stats on gear/items even while equipt for faster swopping\survivability tactics and just for the simple fact that if you got a new weapon you can find it in your inventory via stats.

Open world pvp to me is awesome when low populated but can be overwhelming when there is a full screen of jerks. But I like overcoming adversity. Love it.

Some sort of indicator that an NPC is elite or "stronger" then an average NPC.

Moveable ui. HP bar, mana bar, options menu icons moveable. Attack icon moveable. And as well as moveable direction icons. Bigger fingered people can't hit the left directional pad very well x)

Personally I believe the games mechanics, functions, and ui and gameplay should be priority. There are already high level chars on the server so leveling isn't an issue. So there is no need to add more land and quests. Speaking of quests.

Quests should grant a larger sum of reward on completion. More xp and gold\items.
Quests should be noted in a journal so you can refresh what you need to do on the go rather than try and find that npc to read it again.

Mini map please!!! Lol a small mini map would be cool, just to show where group mates are.
Map should show friendly NPCs like merchants.

paquette
Newbie
Posts: 3
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Post Re: Suggestions
on: January 18, 2016, 06:14
Quote

Also, pets are glitching out every now and then. I don't know why but sometimes they run off to the last group of mobs I was fighting before. Also I feel as though pets shouldn't be a main way to fight. They don't need to be stronger or have skills...that's dumb because then pvp will rely less on skill and more onwho has better stuff or who has a better pet.

paquette
Newbie
Posts: 3
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Post Re: Suggestions
on: January 18, 2016, 06:19
Quote

Trading*
A simple diablo 2 method. You select the player and click the trade icon. The other player would then receive a message to trade (accept or decline)

Also I believe you should get a displayed message stating if another player is offering a trade or group invite. Or clan invite =)

ApexDeus
Advanced
Posts: 55
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Post Re: Suggestions
on: January 18, 2016, 09:06
Quote

Great suggestions, Paquette. Your literary skills impress me. Anyways, I would like to suggest something as well.

Though I believe the animation may be difficult for Ian to execute alone, they are quite intuitive additions.
But as I've seen, the new skins on the weapons & armor are quite impressionable to say the least. Maybe, you can update the skins of pet sprites? Or add Lvl 80+ pets?
Besides that, the new color scheme on the skins have ignited a certain spark of hope for maybe new color customization for our characters? I believe I mentioned this awhile ago, but I'll just restate it once again.
I am heavily attracted to aesthetics, the color, the small things on our characters, the mindfulness behind it is fulfilling to me. So, even if it may be just the simple ability to buy a purple dye to change my cape to a royal purple? I'll be blown away. You've lately been quite attentive to our needs, so I can't express the gratitude I hold for you. Thank you for reading my suggestion, Ian. Much love, peace & prosperity unto you. ❤

"Do What Thou Wilt, Shall Be The Whole of The Law. Love Is The Law, Love Under Will."

thesting24
Beginner
Posts: 35
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Post Re: Suggestions
on: January 18, 2016, 22:53
Quote

Yes, ian or admin (they may differ) said a concept about coloured skins, integrated with each class,so a protectorate may have a red-skin.
Soon this idea will evolve and we will be able to control those subtle aesthetics that Apex was talking about

EnderGuy25
Pro
Posts: 410
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Post Re: Suggestions
on: January 21, 2016, 23:44
Quote

Female PCs and NPCs. To add diversity and so people can play as their natural gender, of course.

Official WinterSun Facebook page:
https://m.facebook.com/WinterSunMMO/

thesting24
Beginner
Posts: 35
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Post Re: Suggestions
on: January 21, 2016, 23:53
Quote

for each hero of course

EnderGuy25
Pro
Posts: 410
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Post Re: Suggestions
on: January 22, 2016, 03:12
Quote

Chat timestamps to tell how old a message is. (And a way to toggle it on and off.)

Official WinterSun Facebook page:
https://m.facebook.com/WinterSunMMO/

EnderGuy25
Pro
Posts: 410
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Post Re: Suggestions
on: January 22, 2016, 08:13
Quote

HP of most NPCs over Lv. 50 are so high that it is pretty much impossible to kill them without kiting. And so high that even a single player on the same level as one of these NPCs cannot kill it. (Pretty much saying the same thing.) I suggest toning down the HP some of the non-boss-like NPCs so we don't have to rely on kiting to kill them. It gets rather tedious after a while.

Official WinterSun Facebook page:
https://m.facebook.com/WinterSunMMO/

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