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Author Topic: Suggestions
FailCard
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Posts: 98
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Post Re: Suggestions
on: November 23, 2012, 07:04
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Quote from Dalton on November 22, 2012, 23:06
Maybe also have the chat bubble at the top turn full white when theres a new chat in global

I was thinking maybe it flash a yellowish orange when someone speaks.

piemmm
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Posts: 182
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Post Re: Suggestions
on: December 2, 2012, 13:36
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Chat bubble's sorted - i tried to improve on the suggestion a little as well.

Running speed will hopefully be looked at in the next update - together with (finally) being able to choose different characters!

Royal-
D.ruffy
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Posts: 33
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Post Re: Suggestions
on: December 3, 2012, 01:08
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really the pvp system is not good. should have penalties to kill another player and protected areas such as cities and shops

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Fiufsciak
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Post Re: Suggestions
on: December 4, 2012, 15:41
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That's right! Buildings should be safe. I don't agree with PvP areas. I suggest to make newbs protection (until level 5?) everywhere and protection to all only in cities/shops. The rest can be PvP-opened. Also should be option to steal some items (gold?) from dead player's inventory. Not all, of course :-).

Fiufść!

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D.ruffy
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Post Re: Suggestions
on: December 4, 2012, 19:19
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also needed is a penalty for killing other players. or if on the contrary there will be much senseless war.

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piemmm
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Post Re: Suggestions
on: December 4, 2012, 23:33
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I'm thinking of adding a PvP flag that the player can toggle if he wants to get owned by people on his own faction/guild - that way you can control your type of game (it'll default to 'no pvp' for new players)

Royal-
D.ruffy
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Post Re: Suggestions
on: December 4, 2012, 23:52
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sorry did not understand well. you mean that the player could choose whether or not to be killed by other players of the same faction?

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Adventure
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Post Re: Suggestions
on: December 5, 2012, 00:40
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I'd suggest dedicated PvP zones, one where the player will lose his items if killed. A PvP zone where we keep our items would also be fun.

Dr. Tran
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Post Running
on: December 5, 2012, 05:48
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I would like to see a double-tap feature to run.

I believe that this would increase the speed of getting around the map.

Also, make sure that the character still runs when changing direction. i.e: switching from right/down

This way we don't have to constantly double-tap to continue going fast while changing direction.

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I got the moves like Jagger

FailCard
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Post Re: Suggestions
on: December 5, 2012, 10:31
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I was thinking it would be nice to double-tap on one of the arrows and then all four of them light up? (Green?/Gold?) To show that run is enabled. Double-tap again to turn it off.

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